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Pay in 4 interest-free payments of $2.50 Learn more
Ships within 48 hours · Estimated delivery Aug 25 - Aug 30
the Magic Lance [ ] Until the end of the turn
you can deploy and Level Up your cards even if you do not have Bond cards with compatible symbols
neither player's units with a Deployment Cost of 2 or lower can perform a Critical Hit
Card Code B16-044SR+ Illustrator Fuzichoco
Takumi: Prince of Brilliant Winds - B07-056SR+ - Fire Emblem Cipher 07 GW the Magic Lance [ ]Class Sniper (Advanced) Cost 4(3) Symbol Affinities Attack 60 Support 20 Range 2 Quote "We welcome this day with all our strengths." Skill 1 Parting the Sea [Flip 1 of your Orbs face up] Choose up to 1 card with a Deployment Cost of 3 or less from your hand, and deploy them. Skill 2 Stormy Plains At the start of either player's turn, if you have 1 or more face up Orbs, move all non Main Character units in the Front Lines. Skill 3 Anti Fliers If this
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